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If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet. otherwise you'll end up. to which. You might be experiencing a bug. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. step 5 : repeate step 3 to 4 untill you win the war. [deleted] • 6 mo. if you press surrender - you loose everything. You do not (despite what you might think), require 100 warscore in order to end the war. Achieve War Goals means that your enemy will surrender to you. This is accomplished in a variety of ways but is often affected by War Fatigue. You might have missed a planet, or an orbital ring, or even a single system but you most definitely have not achieved your war goals. Stellaris Wiki Active Wikis. Go to one of your planets and go to the army tab. 1 Answer. "Claiming unoccupied systems -50" etc. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. So I'm in a war with this one empire, and they won't surrender. Allies add way too goddamn much buffer against war goals! Fix it! So I decided to force vassalize my neighbor, who has been a pest to me all game until I started crushing everyone else with my fleets that are now approaching 100k each. There is no way around it. #9. The net Acceptance is -78. Peace was. Even if it were possible to mod that in though (I don't think it is) you would have the problem that "Impose Ideology. Demolish your administrative park to make way for more alloy forges, switch over to militarized economy, lead with Supremacy tradition, and start spamming corvettes like a madman when you encounter your first neighbor. lol I guess I will have to try Apollysis advice and switch to my ally. Warscore in stellaris is quite busted, tbh. A Weapon of. #1. Two years after a side reaches 100%, it is possible to force a status quo ending to a war. The war command is useful when you would like to change the balance of power in the game, particularly if a certain empire is growing too powerful, or you want to. There is actually something to be said for paying attention to the game giving you a red warning flag. Surrender means that your enemy achieves their war goals. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. This command requires you to specify two empire IDs and the war goal as arguments. If you go domination tree, you can demand vassalization (even with an X) and then force it with a war, and then integrate them. to achieve anything from your war goal this is the basics of what you need to do. If your occupation is only at 50 due to them having a similarly sized ally you are already looking at 199 points you could have at most, which is just below what you need. so you fight for keeps on anything. 2230 1k research. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. emptiness Apr 5, 2020 @ 9:01am. #2. If you have missed that time you can only negoatiate white peace. There are two ways to end a war. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. - Removed the ability to declare rivalry while you have a non-aggression pact, defensive pact, or are guaranteeing independence. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. You can see their war goal there is not total war related, it’s Domination, with the vassal icon. It make me unabled to achieve the wargoal. It is inevitable that any war you are in will one day conclude. Stellatis is tough. Enter the name of a war goal to filter the entries in the table. Originally posted by Tree Diagram: Start small, you won't win the entire war in a single war (wierd I know but that's paradox for you) so instead make each war a minor victory with small gains consistently over time leading to the win. However, I’m still missing 55 points in my war goal to vasalize someone. I remember there was a picture going around where the devs were testing out how the War exaustion system would work, if the penalty was a large debuff to empire influence and stuff. In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. In many 4x strategy games,. p. The_Serbinator Apr 19, 2018 @ 4:23am. #7. Search our database of 60 Stellaris war goal IDs. Tributary war goal. Do they have any allies or subjects?They take a long time to build and move etc and are very vulnerable to enemy fleets so you want them not far (two three systems) behind your main fleets so they don’t get picked off if your not paying attention. im on 53%. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. You say they had 1 on occupied planet left, if that was their only planet then ofc status quo would do nothing. you can change their bombardment stance in the menu you get when selecting your fleet. If the system contains a colonized planet, you’ll need to conquer it, too (usually with armies) in order to fully occupy the system. step 3 : start taking systems with your flees and put your army right behind him. No matter how much I conquer my "occupation" war score is 0%, and my total war score is 60+%. DLC. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Which makes no sense. ago. Stellaris Real-time strategy Strategy video game Gaming. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Land warfare. Call it something else but this is what I'm talking about. and again vice versa. pipo. it works both ways though, so if he takes your systems he will keep them after status quo. In an offensive war, I have occupied every system and planet. The occupation percentage is 0%. My goal is to survive a 5x crisis at year 2300-2350 Grand Admiral. Enormous procedural galaxies, containing thousands of planets. When war was declared I chose the humiliate war goal, and then moused-over the box for "Achieve War Goals" (which shows the result of that end of the war if it were to happen right now). r/Stellaris. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. I can never get enough points to achive my war goals. 90%+ of my time in Stellaris was with the old war score system. Try to hover your mouse at Enforce your demand in war panel. I would say it sticks. Hello! So I'm running into weird problem in my recent playthrough. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. Which makes no sense. Unless you're very close to winning, the war will end before you can achieve your goals/destroy the enemy empire. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. And the goal of the war was to acquire said would be vassals, not to seize all of their claims,. Goal of the war is to impose values. ago. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. 60 results. YET I am 23 points from my goal. I can't force the war goal, because even if i have occupied all systems and took his planet, War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. I was at 29% War Exhaustion and they were at 100%. Pax Galactica is a resolution that prohibits any war goal except Trials of Advancement. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Which makes no sense. However, I’m still missing 55 points in my war goal to vasalize someone. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. In my opinion this is better than Achieve War Goals because the new nation created will mirror your ethics. Click make claims. 4. It says demanding unoccupied systems and planets but its a secret fealty war over vassals so I am not. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. this means that. humiliation of your enemy or to make them have the same ethics as you do. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. I just like how it sounds and in my opinion,communism is absolutely individualistic. I can't seem to win a war no matter what I do. It was around year 2300, so mid-game, and it was a humiliation war. After invading every planet and capturing all their systems the war ends with status quo. I had the enemy at 100% in the war, I pressed sue for peace, and it said click how we should achieve war goals. #1. A place to share content, ask questions and/or talk about the 4X grand strategy…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value. A Weapon of Mass. wg_absorption_vs_fe: Absorption. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". I would love to play a game with warscore set to 1000 instead of 100. Which makes no sense. by Avder42. The war is started one of my federation ally and we are the offensive side. ago. But wait, there's more. If you've already occupied all of your targets systems and planets, try the "status quo" option. So there is massive federation of ai in galaxy and it has several vassals. I have 16 robot troops landed on their homeworld currently and still 0% occupation. None Nemesis. r/Stellaris. Yea, that would be good. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. The number that appears next to it is the number to care about, and if you hover over it, it'll show you what you still have to overcome in order to win the war. you can increase your opponents exhaustion by killing his dudes, taking territory, and raiding planets. A Weapon of Mass. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. Right now, I have conquered every single planet and taken every single system they own. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. However, I’m still missing 55 points in my war goal to vasalize someone. Name ID; Absorption. And since you can't have a vassal without planets you didn't get anything out of the war. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0 unless otherwise noted. The first war, I was stuck at -10 warscore to achieve war goals, at the time I thought this was due me not inflicting damage to the ally of the enemy. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. I own occupy 100% of their territory, they have 100% exhaustion and my fleet is 50k where they started with about 10k. wpflug13. Hide filters. War: Everything conquered and they still can't force war goals? So i was in a war to get that one neighbor as a vassal. The Assimilation* wargoal is just there to allow you to actually do it. Your opponent might be involved in another war and the other nation is occupying some of their systems (preventing you from occupying them). One thing to give it a quik fix is to set it to a higher number and scale vassalage/protectorate accordingly. For most empires, defeating a starbase means you occupy that system. this is where the bug seems to occur. #10. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. Total War only ends with a Status Quo (Achieve War Goal will have the winner completely absorb the loser, and the AI will never accept it). Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. The cost of a war goal is. -must be superior in relative power. i'm not sure if other war types can be used on them. The wiki says -50 surrender acceptance. A Weapon of Mass. It is compatible with all other mods as it only adds new files. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. The process for declaring war seems to be as simple as choosing war goals. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. You take them out with a powerful enough fleet by shooting it. Description Stellaris - v3. . A war of ideology works similarly, where if you achieve wargoals, their whole empire shifts to your ethics, but if not any fully occupied systems that are not claimed become an empire with your ethics. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Beginner's guide to Stellaris. 1. Winning a war outright is meant to be difficult unless you have truly overwhelming power. . Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. If status quo, make sure the enemy isn't occupying any system they have claimed either. A significant portion of the issue came from the other ongoing war my enemy was involved in being able to take the systems and planets I'd occupied, but I wasn't able to take them back, because I wasn't hostile to that empire, but the would-be vassal was. Or is it just a list to pick from. Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. First Traditions: Expansion, Unyielding. I searched that screen like a dozen times before. If you defeat all other empires you will get a victory screen. im on 53%. If the agreement holds and the hostages are released, it. lol). since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. Triflest • 1 yr. So first you need to recruit the army on your planets. However, it literally seems impossible without the ability to claim systems because of pacifist. Even if it were possible to mod that in though (I don't think it is) you would have the problem that "Impose Ideology. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. This is one of those really finicky parts about war in Stellaris and waging two or more simultaneous wars. This casus belli allows a smaller empire to carve. Cannot achieve vassalize wargoals I'm playing as a feudal society empire right now, waging a war of subjugation on the empire to my west. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. The "Vassalize" War Goal and You: A Lesson learned the strange way. • 10 mo. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Sohei May 23, 2016 @ 6:25pm. I used the conquer casus belli. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. I can never get enough points to achive my war goals. By Obsidian Shadow. You have a primary and then can add more. com Every war I get into ends in a "white peace". choppo Jan 25, 2022 @ 3:47am. However, I’m still missing 55 points in my war goal to vasalize someone. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. 0 unless otherwise noted. War exhaustion is a measure of a country's morale. 178 votes, 79 comments. Which makes no sense. My Lovecraftian cult needs to bring about the end of cycle. 6. Barbaric despoilers. You can have a system entirely occupied by hostiles and because for both of the belligerents not having full control, they will both have that counted against them in terms of war score. War is almost inevitable in Stellaris . Plus edicts and tech that generate more resources. About to start my first war and trying to understand the concept. Failing to achieve a war goal will result in a loss of 10% of your current prestige. Add a Comment. However, I’m still missing 55 points in my war goal to vasalize someone. as for the op, don't worry about it, just go for any claims you have(or make some if you can afford it) and force the ai's war exhaustion to. It looks at the whole picture. When their WE hits 100%, focus your fleet to occupy their critical systems (i. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. A Weapon of Mass. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. However, it literally seems impossible without the ability to claim systems because of pacifist. Building warscore is tricky, you can only so. We are now done with the war but we can't peace out. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. Hover over the "achieve war goals" button to see what affects it. Which makes no sense. of. A Weapon of. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. HugsAndSnuggles Sep 18, 2019 @ 4:51am. He also had. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. [removed] AlexorHuxley • 6 mo. You can add goals up to your warscore (and at times even over your war score) and they will accept. how can i be losing?! will they surrender eventually? or did i miss something?assimilators have a total war casus belli and other empires get a containment/end threat one against you. You can only get a warscore of 100, a few planets maybe 3-4 will easily max that out late game. The more you're trying to accomplish/gain by a war, the more significant the amount of work you must do to get a single % point. Just wondering if I should list every option such as vassalize,. ) You should be able to declare victory. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. May 19, 2016. A Weapon of Mass. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. This is enough fleet power to guarantee a war, but not enough to actually win it. im on 53%. For example, I just decimated this AI's entire empire. I don't really understand why people keep saying that. Originally posted by SpectralShade: The -50 in diplomacy is wether or not they want to let you go peacefully. Since my war score was ~40% I have had a -10 score on the "impose ideology" "achieve war goals" button and that has not moved despite several more. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Your advice would be valid if the OP and his allies had declared a joint war, instead of the OP declaring war on his own. Decleared war on an empire to make them my tributary. HoI4's war goal system would probably be the best fit and it is the one I liked the most, yet. #2. To do it manually: take their systems, assign governor to new sector (s), "Create Vassal" in the Sectors menu. A status quo peace gives you ownership of each system that you both claimed and fully occupied. It stayed on -2 for achieve goals for about 5 years before going to 0, and eventually 3. I bombed. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. You have loads of different casus belli for different types of empires, unity and society tech that reduces war exhaustion and claim cost. You have to seize the planets. ) They have friends. MJim. This is one of those really finicky parts about war in Stellaris and waging two or more simultaneous wars. Winning a war outright is meant to be difficult unless you have truly overwhelming power. I can never get enough points to achive my war goals. For example, I just decimated this AI's entire empire. to be honest wars in stellaris except those done in total war are just frustrating. Be their neighbor. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. i didnt think of it at the time so that is the answer but is there an easier way, like a list some where? Two years after the war exhaustion reaches 100% for either side, the other side can force the war to end in a Status Quo Peace. surrender_acceptance = <int> – Determines AI surrender acceptance. My guess is you've not conquered any of their planets, and so there is a "demanding unclaimed territory" modifier. Achieve your goals, you win the war. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. 3. However, I’m still missing 55 points in my war goal to vasalize someone. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. A mouse over of the "Achieve War Goals" button would be very helpful in a situation like this. In total war anything you lose, or take will be instantly lost, or taken. I have bombarded every planet, and captured the capital and the main colonies. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. 1) Purge. That means if you're in a war against a Federation or a Defensive Pact, you need to fully occupy every planet and star owned by both. Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. I invaded his territory with a strong fleet and took (and claimed) a bunch of his systems, bombarded two of his colonies to 100% devastation, and defeated a ton of his fleets that were around 15k fleet power or higher. r/Stellaris • 3 yr. However, I’m still missing 55 points in my war goal to vasalize someone. If all capable colonies were ceded this way, the occupied systems won't be released. A searchable list of all war goal codes from Stellaris. wg_allegiance:11. Your opponent might have allies who you aren't occupying. Which makes no sense. Land warfare. Just wondering if I should list every option. e. However, I’m still missing 55 points in my war goal to vasalize someone. 1. Best. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. A searchable list of all war goal codes from Stellaris. Sorted by: 3. You have 12 months in game to set your war goals in a defensive war before you can no longer set them. 4 Kennedy. Status Quo? They go free. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. 407K subscribers in the Stellaris community. This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. humiliation of your enemy or to make them have the same ethics as you do. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. This way my war can take a meaningfull bite out of big alliances/federations/empires instead. Achieve war goals causes the loser to change their ethics, in theory the middle option would cause a faction to spawn from the conquered worlds. A Weapon of Mass destruction should be making empires capitulate. How do I know when the. Case in. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. If you occupy a planet, then it is yours until enemy retake s it. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. The basis for demanding subjugation should be: Domination Tradition. I suspect it may have something to do with being in a federation with different ethics. I go to war, and I have to occupy every sector they own, and every planet they own, kill every fleet they have, then wait for war exhaustion to let me status quo. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. Decleared war on an empire to make them my tributary. Build 3-5 invading armies and once they finish building click on the embark all and bam! Transport ship! When you embark an assault army from a planet, they automatically get embarked in a transport ship. It is absolutely 100% possible for both sides to conquer a bit of territory from each other when the war ends. Stellaris Real-time strategy Strategy video game Gaming. I tried sending my fleets into their territory, the starbases and outposts change to green, although the galaxy map's territory borders don't change, but the value on the "achieve war goal" button in the war screen never seems to change in my favour to a point where I can select it. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". First time facing endgame crisis. For conquest wars, "achieve war goals" is rarely useful as you are discovering, since by the time you get the enemy's acceptance high enough you probably already. we start destroying the enemy, get them to 100% war exhaust in like 5 years. But I did notice non-military stations give war score, as you wrote, and it seems like a good way to get those last few points. Change your war policy to liberation wars. In this play through, ive been in 2 wars that have gone like this. This would make sense except the peace treaties last ten years. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. #10. Since when you are in a federation you are not declaring war as a single empire but rather as the whole federation, would be kinda weird to drag the whole federation (with different ideologies) into a war to impose the ideology of one member (that the rest of the federation likely do not share) on another. You can set them in the war screen. It is being developed by Paradox Development Studio and published by Paradox Interactive. wg_absorption: Allegiance War. how can i be losing?! will they surrender eventually? or did i miss something?to win the war, you'll likely have to occupy more planets. ) The tiny civilization just has one. 17. superiority of claim should be a score based system which gives more points to who took it and even more who. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. For example, I just decimated this AI's entire empire. No war exhaustion doens't go over 100%. Drag and drop any of the possibilities underneath the ally, making sure that it is they who are getting said spoil. Best. Do you have to achieve all your war goals to declare peace. DLC. Yea, that would be good. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. r/Stellaris. Occupied system doesn't meant you will get it after the war ends. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships and I occupied multiple of their planets while having lost. A Weapon of Mass. LOL, I was wondering about that. 8 no DLC. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war. Destroying as much of their fleet (s) as possible, to make them weaker the next time you attack (presuming you will) You can make claims on systems during a war, but they charge you more Influence to do it.